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Neverwinter Paladin Gear and Enchantments |
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To simplify this Paladin gear is a mix of Restoration and Ward based on the stats listed above you may find yourself swapping upon building up. At my current state I run 2 piece Dusk Restoration for the set bonus of being in group I gain 1000 Power and Defense and 2 Piece Dragonflight Ward for 2000 Maximum Hit Points bonus. Do not panic if you’re running 135 gear and mixing to 140+ gear stats are overall greater than Item level and i’ll clarify that just because a piece of crafted 145 gear states it’ll boost your item level this doesn’t necessarily mean statistically, taking into consideration set bonuses, that it’s better. Gear to your stat strengths.
Weapon enchantment- For this particular build I have found the dread enchantment seems to fit best. While this typically is a DPS enchantment and relies on Critical Hits to trigger its damage reduction added bonus your encounter powers, regardless of critical hits, do cause dread to proc X% of your weapon damage as necrotic damage every second while reducing their defense by X% for players and decreasing their damage resistance by X% for monsters. This is very group friendly while allowing you to overall do some decent damage. Note- I placed X in front of the percentage base because this number changes depending on quality you have obviously the idea is Transcendent but you may not have that immediately
Armor enchantment- Shadowclad aka the savior enchantment and of course it’s runner up counterpart would be negation (If you’re having troubles stacking defense or lower Item levels can consider this) but in the end I found the Shadowclad seemed to be the clear winner simply because every time and I mean EVERY TIME you get hit this adds X% to your deflect rating upon deflecting an attack, which you deflect A LOT, the enchantment resets the stacking and continues building up this is great for anything in game that hits ridiculously hard such as Demogorgon or Orcus that a single swing shows up as 400k+ but in reality you either completely shrugged it off or at least reduced it significantly and i’ll explain the complete shrug off damage portion here soon.
Rings- Rising Power and Defense (If RNG is good to you +5s here for double offense and defense slots if not +4s will be fine) simply because you can maintain a constant 1350 power and defense while in combat as opposed to a sudden ring which gives a burst stat of 4000 with a cool down on activation.
Dieser Beitrag wurde 1 mal editiert, zuletzt von younglora am 15.02.2017 - 11:58.
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Beitrag vom 11.07.2016 - 11:37 |
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